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Warning: There are story spoilers in this review. They are marked in red for your convenience.
In 2002, two Metroid games were released. One was Metroid Prime, the first Metroid game that strayed away from the 2D sidescrolling aspect to give us a full first-person Metroid adventure game, one developed by a new studio, Retro. The second was Metroid Fusion. A side scroller developed by the man who made Metroid, Sakamoto. While the game has its caveats and does some thing I am just not very fond of, it has a lot more positives that paint it as a fantastic Metroid game.
To get the negatives out of the way first, and these are more subjective, personal ones, the game sort of dulls in the exploration aspects of the others. With an objective based system and zones that separate each area, you are basically told where to go and most every turn. It's not really a system where you can find your own way to the objective either. The maps themselves are sort of a distraction, which make the game never really feel linear, but by the end it's all too clear.
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This is generally due to the more story based nature of the game, which is fine, and I did enjoy the narrative throughout, but that takes a lot away from the game being better, which if these maps were more fleshed out and not objective based, could have been a game that surpassed ever Super Metroid, but it certainly did not come close. Another negative is the boss battles. Some are just far, far too easy, and take a minute or two to beat. Even the climactic battle with SA-X feels very very underwhelming.
Finally, the music is not memorable. I did not really think the soundtracks were enjoyable at all, and while Metroid II was a weaker game overall, I believe the SR388 theme alone was far better than every tune in Metroid Fusion.
While the game has several negatives, a lot of the game's positives actually greatly outshine them. First of all the combat and the mechanics. They are really, really well done, fluid, easy to control and possibly the best mechanics overall in any Metroid game. Movement feels tight, fast, and responsive, and I loved platforming as Samus.
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Streamlining the game a bit by combining missiles into super missiles seemed iffy at first, but overall I liked it as an addition to the game, since you never feel overpowered and the enemies continually scale, with harder normal foes and bosses you have to fight. This was welcome. You never felt like the game was impossible, even if at points it was too easy with the boss fights, the enemies themselves provided a challenge, forcing you to avoid them or kill them outright.
Another gigantic plus is the level design. While I had caveats with the linearity, the levels are designed extremely well, with plenty of power-ups and secrets hidden everywhere. With my playthrough I only found 50% of the secrets, when I was certain I found many many more. This was great to see and shows that they went in depth with all the hidden secrets and nuances in each room.
The power up in the game are solid, though I would have enjoyed more new power ups overall. The diffusion missile wasn't entirely well implemented and I used it way too little in the long run (though, it may have been designed to find more secrets), but every other power up controlled well and served a purpose to open new passages and find new secrets.
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The story itself, was a rather well-told tale, although, not as interesting as I would have liked it. It works in context however, but I personally would have enjoyed it more to learn about the monsters and the world of Fusion, even though it was simple. However, I did enjoy Samus's ramblings and the twist in the middle. The only problem I had was the end, which felt like pandering to Super Metroid, with the whole countdown aspect and SA-X saving Samus at the very end (though I would have liked to know the motivation of these creatures, which we are ultimately left in the dark about). Also the fact that the intelligent life somehow transferred Adam's computer to Samus's ship, which I felt was a little unbelievable.
I did enjoy the tension between Samus and SA-X heavily. The chase sequence in particular. He was menacing. The added element of fear really contributes to the atmosphere of the game overall and was definitely one of the best parts of the game. I do wish that the story had more moments like these, more than the text based story-telling aspect that is more prevalent.
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And finally, my absolute favorite part of this game is the enemy and art design. The colors are bright, and fit well with the tone of the game. The X are a great new nemesis, and each enemy and boss felt unique with even the space pirate X-copies have a new spin on them. I greatly enjoyed this aspect and it was without a doubt the most interesting part of the game, but as I stated before, I do wish we could have learned more about the X and more about the lore surrounding them. There is a lot of potential for growth.
tl;dr: Overall, this is a fantastic Metroid game, and a fantastic game in its own right, and while it may deviate from the formula, certainly is one of the best Metroid games you can play. I wholeheartedly recommend it!
I hope you all enjoyed the read. I was doing these in order of release, but I will be going a bit out of order for the next game and doing Metroid: Zero Mission first, after I will continue on with the Prime trilogy, the extra Prime games and Metroid: Other M, plus I will be doing a story and lore retrospective, to finally close off this series. Thanks a lot for reading guys!